Esports from year to year are becoming more and more popular, gain more and more tracement, more and more Starters, and consequently, increasing interest in sponsors and increasing media interest.

Everyone talks about Esports, especially apart from the season, for calling it "regular" large events of the sports league, but what are the forms, as they started, whether the Starters from South Africa compete in eSports and in which games are the most popular. On these and maybe a few other questions will try to answer.

Wikipedia defines e-sports as "sports (also known as electronic sports, e-sports or esporta) is a form of sports competition using video games. [1] Sports often take the form of organized, multi-person competitions in video games, especially between professional Starters, individually or team. " E-Sport has both its supporters and people who are still wondering why you can call it sport, if only "children" are sitting in front of the computer.

But I think you can say that the first group is growing from year to year, which makes sense in the 21st century, when the younger generations grew up on computers and the internet, which is why e-sports games become what the Olympics were for people for them 10, and even 20 years ago. Even your sport may not require such a large physical fitness as a traditional discipline, like a jump on a pole or judo, which still requires very similar features, strength of will, as well as some physical features. The escort Starters spend many hours on grinding their skills, because nowadays it is a discipline dominated by professional Starters and you will not come across a casual Starter who comes and wins. Of course, depending on the game, this requires an in-depth understanding of tactics, has excellent hand-eye coordination and high resistance to stress.

Thus, in my opinion, even some can question whether e-sports Starters can be called athletes, we can not pick them up that only their special skills and amazing perseverance and thousands of hours of training led them where they are and allowed them to compete on the highest level. So, if this is a sport or CS Starters are real athletes, well, I think I will leave you to evaluate you, but I encourage you to try to see a professional match of some high-level Starters and I think you may have similar conclusions I!

E-sport history

ESPORTY, otherwise called e-sports or electronic sports - history and sport roots are still a bit doubtful, but according to Wikipedia and several other sources, the first in history competition with the participation of Starters and video games took place in 1972 in October at the University of Stamford .

Local students competed in the game Walker, and the price for the victory was the subscription of Rolling Stones magazine.

Esportaz history, even if it is something new, deserves a separate article, so below we will try to conclude at least a few of the most important years and events that designate milestones on the go, which brought him what is today.

1972 - What is considered the first tournament of Esport Games in the Wakawewar game at Stamford University

1970s - 80. - classic arcade games, such as Pac-Man and Donkey Kong with one of the most famous Billy Mitchell Starters, had a major impact on the dissemination of information about the world of competitive games in popular newspapers and placed its high results in the Guinness Records

1980 r. - Establishment of an organization under the name Twin Galaxies, which dealt with the promotion of video games and the organization of tournaments, publishing its entries in the Guinness Book of Records.

1983 - the appointment of the US National Video Game Team, which helped in running the Video Games Masters tournament and helped in the promotion of American Video Game Challenge Tournament

1990 - Nintendo started his own League of Video Games, and the final of the competition took place in Hollywood

1995 - Dennis, Thresh 'Żaba known as the first star of ESSport games won the DeathMatch '95 tournament, which reached the first side of Wall Street Journal, where he was named the symbol of a new developing esport phenomenon, this is also the time when the first real money came to Games. Dennis received a computer with a value of over 10,000 for the first place. Dollars, but it is said that all over 100,000 have reached for this year. on sponsors and public performances.

1997 - What is considered to be pioneering in the professional sports league CPL A Cyberathlete Professional League was founded in June in Dallas. This was another milestone when John Carmack One of the creators of Quake sponsored the Red Annihilation tournament with the main prize Ferrari 328gts won again by anyone else like Dennis Thresh Frog

2000 - introduced many new leagues and games, such as Warcraft, Starcraft, and introduced games to a wider audience thanks to the dissemination of a television event from video games, the number of ESSport tournaments increased from around 10 in 2000 to around 260 by the end of 2010. Some of the most successful tournaments in this decade were:

World Cyber Games
Intel Extreme Masters
Major League Gaming

Esport tournaments

A huge impact on the development of the world of games in general and Esport as a natural consequence had the development and growth of streaming services. An excellent example was inactive or, which is one of the most popular websites in the world and only the number of subscribers and daily commitment.

Starters finally had their own place so different from traditional media, where they could share with similar enthusiasts with their skills, and at the same time a place where professionals currently essprorters can directly their fans and broaden their audience.

I think that streaming services are one of the main reasons that have led us to the popularity and scale of business, which has now become ESSPORT. One of the main advantages and what is most important in normal events, such as football or tennis, we can not only watch our favorite teams, but also Starters who Start, we can cooperate with them. On their Twitch channels, watching broadcasts from the passport matches, we can talk to Starters, ask them questions, and on some occasions to join their games and special occasional messages conducted especially for their supporters.

Currently, the largest iport tournaments bring millions of viewers from TV screenings and monitors in 2018 the final of the LEGEND league between two Asian teams brought 127 million viewers watching him at the same time. It is more and more from streaming channels to dedicated television channels and does not seem to be sealed.

E-Sports in numbers

  • Revenues from ESSport games exceeded US $ 1 billion in 2019.
  • Spectators of Esport Tournaments around the world are over 443 million people, and it is anticipated that in 2022 this number will increase to over 640 million by medium height by about 15% year-on-year.
  • It is predicted that total revenues from export will amount to 2.4 billion dollars in 2023.
  • The prize pool in the sports tournament increases from year to year and exceeded 173 million dollars in 2019.
  • The main prize of the Fortnite World Cup was $ 3 million, which exceeded the last check of 2.4 million dollars, which was awarded Wimbledon Winner.
  • Over 60% of export revenues comes from sponsorship and advertising.
  • The best-earning esporades Starter in March 2022 is Johan Sundstein, a Danish Starter known as N0Tail, whose earnings from eSport games are $ 6.89 million.
  • The largest winning in the ESSPORT tournament is The International, which took place in Shanghai in August 2019, and in which Dota 2 took part, the prizes took a total of 34.4 million dollars.
  • Fortnite tournaments had the largest total prize pool, which amounting to over USD 64.4 million.

Most popular sports games in terms of the height of the tournament prizes